Thursday, April 30, 2015

D&D game notes from September 2001

(9-2-01) On the first game night, the party explored Ensley Keep.  On the way their, goblins ambushed them with a pit trap in the trail.  Exploring the keep, the party destroyed a yellow musk creeper.

Inside the keep is where Darg picked up an iron fire grate; he carried it with him as a part of his equipment for a very long time, and used it various way, including, sometimes, as a fire grate.

(9-29-01)  The party, leaving the area and crossing the River Ibiar at the ford, is attacked by an ogre.  This was a difficult combat:  both dwarves in the party, Rak and Uta, were taken down with single hits.  I think they were aided by Sheriff Melcam, a ranger from the nearby village of Ravencall, who was a good guy who was suspicious of Duke Bucknell and had been keeping an eye on the area near the keep.


D&D game notes from 2001

An early draft of the background on Ensley Keep and nearby Venswort Hill.  Details changed some, but the basics remained: Ensley Keep was long-abandoned. Nearby Venswort Hill had an ancient dungeon ruin within it.  On the lowest level of the dungeon was a long-forgotten magic portal that opened up to a matching portal in a far-away land controlled by the evil empire of Memgaria.  The Memgarians found the matching gateway and came through it; explored the ruins; decided it would be an efficient way to launch an invasion of Caldos; made contact with the local Duke, Duke Bucknell of Rookvale (who was already an evil guy set against the Queen of Caldos), and put him in their employ; then got some powerful ogres and set them up as guardians of Venswort Hill's ruins until they could bring their invasion plans to fruition.




Wednesday, April 8, 2015

Copy of campaign background notes from 2003, regarding nobility and politics.

Note from the present:  All this stuff kept being revised as the campaign progressed. With many of my background notes, there are so many versions scribbled in notebooks or saved as old Word documents that now, ten years later, I don't know which version if any was the one I had finally settled on.  It's really just the details that changed, though, most of the time.

Of the cast of characters below, my favorite invention was probably Hithis Gallar, the lammasu who was secretly involved in the politics of Caldos.  From his isolated lair at the White Citadel, he had proxies controlling merchant companies and guilds, and fought against alliances of evil nobles.  He was only mentioned in passing to the PCs, who never came close to interacting with him.          


 During Muran Toth’s conflicts with the nobles, many were stripped of their titles (the titles became “attainted.”) Many of the lands that had been under the control of dukes and earls and other lords fell back to the monarch’s possession. Some were re-granted to rebellious nobles or their families, or to others, but with greatly reduced lands, and less control over towns and villages.
            After King Muran gained this new wealth of land and power, he started ceding it back to the commoners, village councils, individual landowners, and elected mayors. The nobles had been greatly weakened.
            Now the Thanes of Velland wish to reclaim the power that the nobility had years ago. To do so, they must:
1)      Weaken their most powerful armed opposition, the Queen.
2)      Retain or create some amount of popular support among the common folk, or at least keep them impartial.
3)      Forestall an invasion by Memgaria.

Duke Kelsath has assumed leadership of the Thanes of Velland, for he is one of
the most powerful nobles on Caldos.

Nobility and the Thanes of Velland
Villain motivations: Greed, revenge, lust, pride, psychotic obsession, hatred, conquest of resources, religious fanaticism

Duke Kelsath wants to be the High Thane of Caldos. He wishes to exercise direct control over Lemaria, and grant his allies control of the other three thaneships.
            Under the system that Kelsath wishes to institute, only humans may be nobles, and only men may hold the rank of Duke.

Titles on Caldos:                     Address                                   Holding
King/Queen                             Majesty                                   Kingdom
Prince/Princess                        Highness                                 Principality
Duke/Duchess                         Grace                                       Duchy
Earl/Countess                          Excellency                               County
Lord/Lady                               Lordship/Ladyship                  Manor
Knight                                     Sir/Dame                                 --

Prince and Princess are titles reserved for sons, daughters, brothers, and sisters of the monarch. Informally, it is sometimes used to refer to the son or daughter of a powerful noble.

Dukes and Duchesses are the generally the most powerful of the nobility, and hold the largest tracts of land (dukedoms). Their titles are hereditary.

Earls and Countesses are in the same category as Dukes and Duchesses, but the title is rarer. This title is old, dating back to the Omkessari Empire. Counts and Countesses were nobility from Omkessar who were granted titles on Caldos by the High Thane. After Caldos became a provincial kingdom within the Empire, the thanes were given the title of Duke to distinguish them from the Counts. The word “Earl” replaced “Count” over many years, derived from a term for a foreigner of high standing. In modern times, though, the distinction between Earl and Count is in name only.

Lords and Ladies are landed nobility. Their titles may have been granted by the monarch or by other nobles. On Caldos, high-ranking nobles may bestow the title of Lord or Lady upon a person of their choosing, but only with the consent of the monarch. (Power over the bestowing of titles is another reason for conflict between the Queen and the Thanes of Velland.) This station is hereditary. A Duke or Duchess (or Earl or Count) may take the title back from the family to whom they gave it only with the monarch’s permission.

Knights are landless nobility in direct service to a noble.  Knights swear allegiance to their lord, taking a vow to serve faithfully, even to give their lives. They typically reside with their Lord and act as guard-commanders, escorts, sages, court wizards, ambassadors, and business managers. One may find a Knight dressed in plate mail astride a horse, bearing a lance, but they may often be found searching nearby villages for undiscovered bardic talent, researching history in the library, or working on potions of healing to help in an anticipated skirmish with orc brigands.
In return for their loyalty and service, knights are given certain privileges. They typically have nice accommodations in their lord’s keep or manor; they pay less for food, lodging, and equipment on their lord’s land (usually about half-price), can enforce the law.
The monarch is permitted to retain no more than 20 knights; dukes, duchesses, earls, and countesses are permitted by law to retain no more than 10 knights without special dispensation from the monarch. Lords may retain 5. But this limitation on an armed force is circumvented by Lord’s Men.
[Knights might be obsolete on Caldos. They caused too many problems, and were done away with as part of King Muran’s reforms. The knights had run fairly rough-shod over rights, and were above the law in many ways.]

            Lord’s Men are, generally speaking, those armed individuals in the employ of a noble. There are restrictions on how many such individuals may be employed; the monarch does not want private armies that aren’t under the control of the crown.
            The numbers permitted by Queen’s Law are ten times the numbers listed for knights, above (200 for the Queen, 100 for a duke, 50 for a lord.) For the Queen, this is supplemented by a traditional regiment called the Royal Guard, which numbers 50.



Dukes, duchesses, earls, and countesses are permitted by law to retain no more than 10 knights without special dispensation from the monarch.

At the Throne of Caldos
-Queen Elessa Toth, monarch of Caldos.
      -Princess Andra Toth, younger sister of Queen Elessa.
                  -Sir Neldrath, Court Wizard.
Nobility

-Earl Hirsham of Bugwater

-Lord Gray of Ensley, living in Arlay.
-Duke Brasstwister of Zarad, Lord of Sleck and the only dwarven duke. He resides in Sleck. Loyal to the Queen.
-Duke Jeren of Menath, in Westhall. Loyal to Queen. At 20, he is the youngest Duke.
-Duchess Elayne of Greendale, loyal to Queen.
-Lord Hithis Gallar of the White Citadel. He is a lammasu and leader of the Knights of the White Citadel.
-Countess Shielessa of Edding, loyal to the Queen. She is elderly. Her younger brother, Lord Uthast, assists her and is expected to succeed her as Lord of Edding.
-Lord Kharmuth of Arlay. He has a manor just west of the city. Years ago he was held prisoner in a gladiatorial pit in Haran-Gar before escaping, and he has had many adventures. Recently he was killed in an assassination attempt on Queen Elessa, and his family is working on having him raised.
-Lord and Lady Trowen
-Lord Rootly of Boulderburrow, a Halfling.
-Lord Redbuckle of a Halfling


Thanes of Velland

                The Thanes of Velland are nobles working together, in secret, to depose the Queen and put one of their number on the throne. Several of the Thanes are priests of Hextor or have connections to that priesthood, and have a hatred of the Hieroneous-aligned Queen Elessa. The Priesthood of Hextor backs both the Thanes and the Memgarian Empire.

-Duke Kelsath of Ibiar. He wants to be High Thane (king), and to control all of Lemaria. He maintains he is a direct descendant of Velland. He recognizes that an invasion by Memgaria would be to no one’s benefit, and seeks to prevent it by becoming High Thane and allying himself with Memgaria. Primarily, however, he seeks the throne for his own benefit. He fairly drools over the mineral wealth he can demand tribute of from the dwarves of Sleck, and the taxes from the ports and the city of Arlay.
Duke Kelsath has only limited political control of the city of Ibiar—much of the power, by royal charter, is in the hands of the trade council and the mayor, Otis Oxmar. Behind the scenes, Hithis Gallar manipulates commerce and politics. Kelsath and Hithis Gallar are great enemies of one another. Gallar is admired for his wisdom and benevolence, though feared as well. Kelsath constantly seeks to undermine his influence, and spreads lies about the lammasu. He has tried to kill him on several occasions, though always with plausible deniability.
The Dukedom of Ibiar includes quite a lot of land around the city of Ibiar. Duke Kelsath of Ibiar is quite wealthy, and he has the backing of a number of other nobles. He is charismatic.
-Duke Vummard Bucknell of Rookvale, in Longbridge, is a Thane of Velland. He is working primarily on behalf of Memgaria, and is himself a priest of Hextor, though this is not known by the other Thanes of Velland.
-Lord Wiland of ________ is the younger brother of Duke Alvarios of Wudaer, and similarly wants revenge.
-Duke Alvarios of Wudaer. A Thane of Velland, he is motivated by greed and a desire to destroy the House of Toth. Elessa’s father killed Duke Alvarios’s father at the Battle of Greendale, and Alvarios wants revenge.
-Lord Gustan
-Lady Moffrey, sister of Duke Bucknell of Rookvale


Conflict Overview 6-26-03

                The reforms introduced by Queen Elessa’s father led to stronger individual rights and liberties for the commoners, and a weakening of the nobles—including the monarch. This made it more possible for powerful nobles to challenge the monarch militarily, which is now the case.
            Before Muran Toth’s reforms, the monarchy was very centralized. Nobility had less say in governing their lands, paid overly large annual tributes to the king, and were severely limited in the number of knights/armed men they could retain. The nobility had little direct say in the running of the kingdom. Between the authoritarian monarch and the weak nobles, the commoners were often at the whims of the government in regard to justice and taxes.
            There was occasional rebellion among the nobles, often with the aim of overthrowing the monarch and installing a new one.
            During King Muran’s reign, and with the urging of Lord Gray, the monarchy was reformed. Nobles were given more control over their lands and people, and the people in turn were given a more effective means of addressing grievances, petitioning, appealing decisions, and governing their own villages and towns. In fact, many towns and villages were granted charters freeing them from noble rule.
            The king could no longer live in such opulence, and had to become more of a businessman. Muran Toth bought into many merchant businesses.
            There arose a power stuggle, varying in intensity over time, between the king and loyal nobles and the nobility that wished to have the throne, were jealous of more prosperous lands and lords, had old grievances against the House of Toth, or sought to blame others for the troubles in their own area. Also, importantly, the priesthood of Hextor sought power on Caldos. Many of the nobles had for years been receptive to the message of Hextor’s priests. Priests of Hextor were made unwelcome in much of southern Caldos, but in the lands of the north and west, they often operated in collusion with the nobles.

9-25-03
            Working on a finished version of the conflict on Caldos:
            The early years of King Muran’s rein saw quite a lot of civil strife on Caldos, climaxing in the Battle of Greendale 32 years ago. That fight saw the deaths or imprisonment of King Muran’s chief rivals.
            During Muran Toth’s conflicts with the nobles, many were stripped of their titles (the titles became “attainted.”) Many of the lands that had been under the control of dukes and earls and other lords fell back to the monarch’s possession. Some were re-granted to rebellious nobles or their families, or to others, but with greatly reduced lands, and less control over towns and villages.
            After King Muran gained this new wealth of land and power, he started ceding it back to the commoners, village councils, individual landowners, and elected mayors. The nobles had been greatly weakened.

            The reforms introduced by Queen Elessa’s father led to stronger individual rights and liberties for the commoners, and a weakening of the nobles—including the monarch. This made it more possible for powerful nobles to challenge the monarch militarily, which is now the case.